What does this mean? It can be crafted into a weapon piece at, and only at, its creation. Also so far I was using hundings on body but I am considering to try NMG. Gold Reinforced on heavy chest is 443 armor at best, which is 0,67% armor increase. This was with a stamina build and a while ago. Still need to finish two researches. DoT (Damage over Time) abilities deal damage over a specified duration of time. I do everything, a mix between PVP and PVE. Well also cover the different damage types and which category they fall under later. Im also crafting set items that gives you 24 weapon damage. Heavy attacks take longer than 1 second to perform so this will push that time back a bit. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. In that case, powered as a trait might be nice. It is a common weapon to use in PvE for Stamina DPS. Yeah I'd like to. https://forums.elderscrollsonline.com/en/categories/pts. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. But for fair measure you shoukd do a 1 minute fighttime test aswell. Maintenance for the week of February 6: PC/Mac: No maintenance - February 6. meta is a concept that is an abstraction behind another concept. Sharpened is cool (hey, additional penetration), but if you're not a tank, dont have 600 CP etc, you can easily use, for example, Defensive. Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. You can also find some video examples in the Weaving Guide. anyone noticing the gane freezes slightly when hitting a npc with a skill? If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! So what is the best trait for me to use? Stamina weapons scale too low on that front. If you activate your abilities too slowly, you will lose potential damage by not being fast enough. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. gold is not problem, i am not buying anything since i want to craft them, i will go craft myself hunding's rage so i will craft in divines, my weapon is sharpened, and i`ll get the bonus crit mundus. As you move into more difficult content, it will be more important to have high DPS (Damage per Second) from the group, and more optimization will be needed to achieve these results. Sharpened is still the go, it's not borked like it used to be but it's still worth having. Swords increase damage by 3% per sword equipped. Depends on a few things. Sharpened vs Precise I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. PSN jcoutu NA EP 780+CP MageVampSorc-TankDK-WWStamSorc-HealerTemplar-BombBlade-Stampler-StamBlade. Daggers give a bonus of 5% critical chance per dagger equipped. There are 2 common ways to light attack before your abilities. It has no effect on other enemies. Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. Edited by p_tsakirisb16_ESO on August 4, 2019 1:34AM, Edited by MrBrownstone on August 4, 2019 9:26AM, Edited by MLGProPlayer on August 4, 2019 7:35PM, Edited by WrathOfInnos on August 4, 2019 8:00PM, https://forums.elderscrollsonline.com/en/categories/pts, meta is a concept that is an abstraction behind another concept. In optimised raid groups, with high uptimes on major force, precise front bar is better. Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. polyblend vs polyblend plus grout; tolling of the bells submarine; alexandra cohen age; sea of thieves external esp v3; eso sharpened vs precise pvp. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. This does also include Vampires and Werewolves. Sharpened = armor penetraion %. I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. for a full list of all critical damage modifiers please visit the Critical Damage Guide. Instant Cast abilities happen right when you press the button. Now a few reasons you might want Infused: Precise OP. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. Sharpened is usually prefered over Nirnhoned, for DD at least. But with so many moving parts, it really adds up when you start doing each one optimally. Overland enemies (Questing, Delves, and Public Dungeons) have 9100 armor. I ran a series of damage tests with VR14 NB mage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The attacks were against Lonely Papa WB in Alik'r Giant Camp. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. When does the Gold Edition voucher code expire? Sturdy and Reinforced can also have value for specific builds. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. I've read mix threads, on it. Maces ignore 10% armor resistance per mace equipped. 3.9k. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. And, also, is there an addon out there that shows how much armor an enemy have? I'll have to test again. However, in solo or less organised groups, Ive found infused front bar better. All trademarks are property of their respective owners in the US and other countries. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. Also, you're often not going to be wearing 7 light armor in a PvP build, even for a magicka character. Old man playing. There are a few small exceptions to this but we wont worry about that for now. Do you know if poison damage can crit, and does more damage the less armor the enemy have? The other is to constantly spam your light attack button, and then just press your skills at 1 second intervals. The common traits you will see used on weapons for DPS are the following: The common traits you will see used on armor for DPS are the following: Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.). It sucked. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. On Templar and Nightblade (with their 10% extra crit damage), Precise can even outperform Infused. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. The biggest key is to build a rhythm with it based around the 1 second intervals. When a Poison, Disease, Fire, Frost, or Shock ability lands, it has a % chance to trigger a secondary effect. So our 20k attack would hit for 20k. Alle rettigheder forbeholdes. Your support is what makes content possible. You could also have a Single Target DoT or Single Target Direct Damage. Medium armor is the preferred armor choice for Stamina based DPS setups. Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . Additional 5k resist instead of 5k penetration. Can someone confirm that? 1. . It lowers dps tremendously. Single Target damage is any damage that only has the potential to hit one target. Sharpened for sustained dmg boost good for pvp, precise gives crit rate/chance and its more PVE , and a must if you run a crit build. Guessing the difference is extremely small and probably not worth stressing about, unless you are a really competitive and optimized raid group. For The Elder Scrolls Online: Tamriel Unlimited on the PlayStation 4, a GameFAQs message board topic titled "how good is nirnhoned on a staff". In the past I did some math and found that if a character had over 10k resistance it was better to use a maul, nirnhoned (for the 10%armor ignore) rather than use a sword, sharpened( for the 6%damage increase). And finally, content is just generally easier whenever damage outputs are high. Nirnhoned? Infused is considered best for pvp and pve damage dealers, then Nirn, then Sharpened. For example, a standard set bonus for critical chance is 833 critical. Precise and Charged are kinda meh. For example, you can have an AoE DoT, or AoE Direct Damage. With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. The value is the damage of single hit, not DPS, not critting, no other spells used before. Another way to activate it is by using abilities from your Weapon Skill Line. and our The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! Ill list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. Sharpened Precise With apprentice mundus As well as: Nirnhoned Sharpened Precise With mage mundus Basically: Nirnhoned > sharpened > precise Mage > Apprentice Sharpened & Nirnhoned = not giving stated amount of spell pen UPDATE: Focus Rating Values: without any buffs up, same bars and gear for all, apprentice mundus does longhorn steakhouse drug test,